Archive for the “IA/UX” category

Managing Complex UX Deliverables

by jpreardon on July 21, 2011

Sometimes, people forget that the various UX deliverables on a given project are strongly interrelated. By this, I mean that a deliverable influences and informs downstream deliverables, while the downstream deliverables should support and expand on those that were created (…)

Read the rest of this entry »

Advice for Small UX Teams

by jpreardon on July 20, 2011

Out of necessity, people on small user experience teams need to be generalists, especially when they are a team of one or two. UX Matters has some great pointers for small UX teams, from selling yourself to getting things done (…)

Read the rest of this entry »

Metaphors for Explaining Pair Design

by jpreardon on July 19, 2011

It can be difficult to explain the ways by which things get created. The people at Cooper generally have two roles on their pair design teams: Generators and Synthesizers. But,this nomenclature may not go over so well “with parents or (…)

Read the rest of this entry »

Wireframe Primer

by jpreardon on July 16, 2011

Wireframes are old hat to anyone who has been working on web sites and applications for more than, say, 5 minutes. However, for those that aren’t involved in web design, wireframes can be a bit of a mystery. If you’re (…)

Read the rest of this entry »

How to Win a User Experience Debate

by jpreardon on July 13, 2011

Stakeholders generally provide plenty of design feedback. Sometimes it’s good, sometimes it’s not. Sometimes the feedback is so counter to a good user experience that you, as the UX designer, are compelled to take a stand. If you’ve been around (…)

Read the rest of this entry »

Three Tactics for Better Wireframe Presentations

by jpreardon on July 12, 2011

Wireframes can be misconstrued by stakeholders if they are not presented in the right way. Everyone has their own way of presenting wireframes, and most are always on the lookout for ways to improve. These three tactics for making more (…)

Read the rest of this entry »

Orienteering vs. Teleportation: Designing for Both Novices and Experts

by jpreardon on July 6, 2011

One of the challenges faced by user interface designers is how to make the interface work for novices, experts and everyone in between. These groups come to a site or application bringing different types of knowledge, therefore they require different (…)

Read the rest of this entry »

Experience Modeling

by jpreardon on July 5, 2011

How can one go about effectively communicating user experience design to their team? Marc Sasinski puts forth one method in his article, Experience Design Models. He walks through the example of an online service that pays household bills to demonstrate (…)

Read the rest of this entry »

Prototypes Application Creates Quick iPhone Prototypes

by jpreardon on July 2, 2011

Sometimes it’s hard to understand how a particular design is going to work from a user experience standpoint, especially on a mobile device. With the Prototypes application you can quickly turn design comps (or even wireframes and sketches) into a (…)

Read the rest of this entry »

Requirements and User Experience

by jpreardon on June 27, 2011

Greg Laugero has an excellent writeup on Matching Requirements with User Experience at Johnny Holland Magazine. His examples of enhancing requirements, which are often incomplete, with interaction design tools, such as user stories, during the design phase are great. This (…)

Read the rest of this entry »