Crafting an accessible site is a multidisciplinary task for sure. One of the things that designers can do early in the process is ensure readability. A big part of this is font size and color choices that are contrasty enough to read.
Here are two (Mac) tools that can help:
- Contrast A helps pick foreground and background colors that meet minimum contrast standards
- Frank DeLoupe gives you an eyedropper anywhere–awesome
I heard about both of these from Brad Frost and Dan Mall’s designer/developer workflow video.
Brad Frost and Dan Mall posted a video of them collaborating on a site redesign. For nearly two hours, they are live designing, coding and narrating their process–I watched the whole thing. I imagine that this is what it’s like for gamers watching a great team on YouTube or Twitch.
Here are several points that really stood out to me:
- On designing in the browser
- “Everything that I make is discardable”
- “The tools don’t matter, its all means to an end”
- Dev shouldn’t be paralyzed, iterating on the real stuff
- Do all things, all of the time
- Designers can own some of the code (e.g. variables, design tokens)
- Use the right tool for the job
- “Clients need to see the comp to sign off”
- Not all code is implementation
- On designer/developer collaboration
- Everybody’s energy should be going into building the best product possible
- Overview of the collaborative process
Yes, sprints are fast, but it’s not what you think. The sprint is not an all-out, late-night, stack-of-pizza-boxes-on-the-conference-table affair. In fact, the sprint day only lasts from 10am to 5pm. You’ll have plenty of time to hang out with your family, meet up with friends, get a good night’s sleep — and yeah, stay caught up on those pesky emails.
That might be one of the most important paragraphs in the article.